Anthony Carton

Resume

Anthony Carton
User Experience Researcher

Professional Experience

Organized by Start Date

Senior User Experience Researcher

  • IBM iX, full-time contract through Cerebral Technologies
  • October 2021 – January 2022
  • Fully Remote
  • Developed research plan including discussion guides and screening surveys for UX Lead.
  • Executed qualitative user research, conducting interviews, usability testing, and data analysis
  • Synthesized research findings for design team and presented findings to internal and client teams
  • Created and presented primary user personas, journey maps, and competitive analysis.

Professor, UX Research and Design

  • Fort Lewis College
  • August 2017 – July 2022
  • Durango, CO
  • Performed applied UX research such as Usability Testing, Contextual Inquiry, Interviews and UI Verification.
  • Facilitated design sprints, critiques and immersive design thinking activities.
  • Conducted consultations with local organizations, making recommendations for process planning, accessibility, and lab setup.
  • Developed budgets and timelines for research and design projects.

Fellow in Human Factors

  • NASA Marshall Space Flight Center
  • June 2015 – August 2015
  • Huntsville, AL
  • Initiated research program investigating collaborative interaction during in-space habitation.
  • Located and compiled examples of colocated collaborative work to demonstrate scope of inquiry.
  • Interviewed stakeholders to document unique needs of astronaut team work.
  • Planned and executed motion capture study to recommend design guidelines for improved collaborative use.
  • Performed video analysis of collaborative interaction in zero-g, documenting interface use and manual maintenance tasks
  • Analyzed and presented findings in NTRS technical paper and CSCW2016 workshop on collaborative interaction.

Professor, UX Research and Design

  • South Dakota State University
  • August 2013 – August 2017
  • Brookings, SD
  • Performed fundamental UX research in design for aging, information finding/refinding and interaction design.
  • Facilitated design sprints, critiques and immersive design thinking activities.
  • Developed budgets and timelines for research and design projects.

Research Assistant in Wearable Technology

  • University of Minnesota Wearable Technology Lab
  • January 2011 – May 2013
  • Minneapolis, MN
  • Designed, prototyped and programmed wearable distance sensing system for firefighters.
  • Designed, prototyped and programmed wearable signaling system for cyclists.
  • Presented work at UBICOMP 2012, ISWC 2012, and Augmented Human 2013.

Additional Applied UX Research Experience

In addition to my full-time professional roles, I have remained engaged in applied UX Research in the following roles:

UX Design and Accessibility Consultant (Freelance Remote Consultant)

  • Sight Connection
  • January 2018 – June 2019
  • Seattle, WA
  • Proactively recommended and implemented Accessibility improvements for client facing website, users transitioning to blindness and loss of sight.
  • Designed collateral material (print and digital graphic design work) with attention to accessibility for high-contrast user interfaces and reading materials.

User Experience Researcher and Team Lead for Cannabiz.com (Startup Competition / Hackathon Team)

  • 2019 Go Code Colorado Startup Competition
  • February 2019 – May 2019
  • Coordinated user interviews, heuristic analysis, and customer journey mapping.
  • Synthesized user-oriented recommendations for web-based data products to assist hemp farmers in locating farmland with necessary agribusiness resources and incentives.
  • Communicated user needs through LEAN business model, information architecture model and user interface prototypes.

User Experience Researcher and Team Lead for FleetMaven.com (Startup Competition / Hackathon Team)

  • 2018 Go Code Colorado Startup competition
  • February 2018 – May 2018
  • 1 of 10 teams selected to advance to the competition's final round.
  • Lead user stakeholder interview efforts and design thinking charrettes to identify product opportunities.
  • Translated user needs into web-based data product to assist business owners in conversion to electric fleet vehicles.

Skills

User Experience Research:

  • Information Architecture Research Methods: Eye Movement Tracking, Card Sorting
  • Usability Testing Methods: User Observation, Think Aloud Protocol, Motion Capture, Wizard of OZ studies.
  • Design Ethnography Methods: User Interviews, Contextual Inquiry
  • User Interface Verification Methods: Heuristic Analysis, Expert Review, Responsive Design Verification
  • Voice of Customer and Persona development
  • Task Analysis, User Experience Flow Diagrams with Lucid Chart or Visio
  • Customer Journey Mapping or User Story Mapping with Mural.cc

User Experience Design / User Interface Prototyping:

  • Wireframing with Adobe XD, Axure, Sketch or OmniGraffle
  • Site-mapping / IA Diagramming with Lucid Chart, Draw.io, Visio or OmniGraffle
  • High-fidelity / Digital Prototyping with Adobe XD, Axure RP, or Sketch
  • Higher-fidelity Prototyping with HTML/CSS

Front-End Development:

  • Responsive HTML5/CSS3 using grid, flexbox or float.
  • Object-oriented JavaScript with ES6
  • Event handling with jQuery or vanilla JS
  • RESTful requests with Insomnia
  • GIT Version Control in the Terminal, Atom or Dreamweaver

Education

MFA: Design

  • May 2013
  • University of Minnesota, Minneapolis MN
  • Minor: Human Factors & Ergonomics

BFA: Design

  • December 2007
  • Southern Illinois University, Carbondale IL

Front-End Web Developer Nanodegree Certificate

  • October 2018
  • Udacity.com