Resume
Anthony Carton
User Experience Researcher
Professional Experience
Organized by Start Date
Senior User Experience Researcher
- IBM iX, full-time contract through Cerebral Technologies
- October 2021 – January 2022
- Fully Remote
- Developed research plan including discussion guides and screening surveys for UX Lead.
- Executed qualitative user research, conducting interviews, usability testing, and data analysis
- Synthesized research findings for design team and presented findings to internal and client teams
- Created and presented primary user personas, journey maps, and competitive analysis.
Professor, UX Research and Design
- Fort Lewis College
- August 2017 – July 2022
- Durango, CO
- Performed applied UX research such as Usability Testing, Contextual Inquiry, Interviews and UI Verification.
- Facilitated design sprints, critiques and immersive design thinking activities.
- Conducted consultations with local organizations, making recommendations for process planning, accessibility, and lab setup.
- Developed budgets and timelines for research and design projects.
Fellow in Human Factors
- NASA Marshall Space Flight Center
- June 2015 – August 2015
- Huntsville, AL
- Initiated research program investigating collaborative interaction during in-space habitation.
- Located and compiled examples of colocated collaborative work to demonstrate scope of inquiry.
- Interviewed stakeholders to document unique needs of astronaut team work.
- Planned and executed motion capture study to recommend design guidelines for improved collaborative use.
- Performed video analysis of collaborative interaction in zero-g, documenting interface use and manual maintenance tasks
- Analyzed and presented findings in NTRS technical paper and CSCW2016 workshop on collaborative interaction.
Professor, UX Research and Design
- South Dakota State University
- August 2013 – August 2017
- Brookings, SD
- Performed fundamental UX research in design for aging, information finding/refinding and interaction design.
- Facilitated design sprints, critiques and immersive design thinking activities.
- Developed budgets and timelines for research and design projects.
Research Assistant in Wearable Technology
- University of Minnesota Wearable Technology Lab
- January 2011 – May 2013
- Minneapolis, MN
- Designed, prototyped and programmed wearable distance sensing system for firefighters.
- Designed, prototyped and programmed wearable signaling system for cyclists.
- Presented work at UBICOMP 2012, ISWC 2012, and Augmented Human 2013.
Additional Applied UX Research Experience
In addition to my full-time professional roles, I have remained engaged in applied UX Research in the following roles:
UX Design and Accessibility Consultant (Freelance Remote Consultant)
- Sight Connection
- January 2018 – June 2019
- Seattle, WA
- Proactively recommended and implemented Accessibility improvements for client facing website, users transitioning to blindness and loss of sight.
- Designed collateral material (print and digital graphic design work) with attention to accessibility for high-contrast user interfaces and reading materials.
User Experience Researcher and Team Lead for Cannabiz.com (Startup Competition / Hackathon Team)
- 2019 Go Code Colorado Startup Competition
- February 2019 – May 2019
- Coordinated user interviews, heuristic analysis, and customer journey mapping.
- Synthesized user-oriented recommendations for web-based data products to assist hemp farmers in locating farmland with necessary agribusiness resources and incentives.
- Communicated user needs through LEAN business model, information architecture model and user interface prototypes.
User Experience Researcher and Team Lead for FleetMaven.com (Startup Competition / Hackathon Team)
- 2018 Go Code Colorado Startup competition
- February 2018 – May 2018
- 1 of 10 teams selected to advance to the competition's final round.
- Lead user stakeholder interview efforts and design thinking charrettes to identify product opportunities.
- Translated user needs into web-based data product to assist business owners in conversion to electric fleet vehicles.
Skills
User Experience Research:
- Information Architecture Research Methods: Eye Movement Tracking, Card Sorting
- Usability Testing Methods: User Observation, Think Aloud Protocol, Motion Capture, Wizard of OZ studies.
- Design Ethnography Methods: User Interviews, Contextual Inquiry
- User Interface Verification Methods: Heuristic Analysis, Expert Review, Responsive Design Verification
- Voice of Customer and Persona development
- Task Analysis, User Experience Flow Diagrams with Lucid Chart or Visio
- Customer Journey Mapping or User Story Mapping with Mural.cc
User Experience Design / User Interface Prototyping:
- Wireframing with Adobe XD, Axure, Sketch or OmniGraffle
- Site-mapping / IA Diagramming with Lucid Chart, Draw.io, Visio or OmniGraffle
- High-fidelity / Digital Prototyping with Adobe XD, Axure RP, or Sketch
- Higher-fidelity Prototyping with HTML/CSS
Front-End Development:
- Responsive HTML5/CSS3 using grid, flexbox or float.
- Object-oriented JavaScript with ES6
- Event handling with jQuery or vanilla JS
- RESTful requests with Insomnia
- GIT Version Control in the Terminal, Atom or Dreamweaver
Education
MFA: Design
- May 2013
- University of Minnesota, Minneapolis MN
- Minor: Human Factors & Ergonomics
BFA: Design
- December 2007
- Southern Illinois University, Carbondale IL
Front-End Web Developer Nanodegree Certificate
- October 2018
- Udacity.com